Highly self-directed professional with interdisciplinary education and experience in technology, design, and business. 10 years’ experience in managing digital media projects including video games, web, film/animation and music. Strong communicational and social skills. Exceptional at critical analysis and problem-solving for products, communication, and workflows. Excitement for innovative technologies and applications. Familiar with AI concepts (Master R&D project “Practical Applications of Machine Learning for Digital Games”). Patient listener and observer. Lifelong learner.
Proficient in
- Team communication
- Project management (Agile & Waterfall)
- Game design & programming
- Fully fluent in English & German in both speech and writing
- Good French in speech and writing
- Jira
- Confluence
- MS Office
- Unreal Engine & C++
- Unity & C#
- Version Control Systems (Git)
- Collaborative Workflows
- AI & machine learning concepts
- Graphics Software (Photoshop)
WORK EXPERIENCE
2019–present: Witch’s Quarrel (Unreal Engine), Technical Producer [vertical slice, master project]
- Collaboratively leading a team of 12 with another manager, implementing and adapting Scrum and rapid prototyping
- Solving Unreal Engine-related problems for programmers and designers
- Set up a workflow utilizing streaming sublevels, allowing multiple developers to work in parallel on separate aspects of a level within the editor
- Provided a fix for vector normalization not working due to compiler optimizations
- Trained designers on the Unreal Editor and Git version control
- Implemented a project style guide to facilitate collaboration
2019: Game for players with disabilities, Project Manager [prototype, master project]
- Led a team of 12, providing resources and advice on designing for players with disabilities
- Led the design and implementation of a Wii Remote-based motion controller
- Conducted playtesting with players with mental disabilities
- Helped to implement the menu system with accessibility settings
2016-2019: GIZ (German Corporation for International Collaboration): Design Thinking Workshop Documentataries & Training Videos, Project Manager [work by contract]
- Managed three projects (workshop documentaries and training videos) from pre-production to final product, including contracts, schedules and expense budgeting
- Led small production teams of different sizes during shootings and remotely, handling dependencies and tasks across production stages
- Adapted filming during workshops spontaneously to maximize the quality of the material while minimizing interruptions of workshops
- Supervized Arabic/English subtitle creation and implementation
- Implemented a web-based review workflow that maximized comfort and efficiency for the client’s distributed review team
2014–2016: Mobile game, UI/UX Designer [prototype]
- Assisted with project management
- Designed and implemented the user-interface in SWIFT
- Helped to pitch to an investor to support the further development of the product with a larger team
2009–2018: Artist project Laserkraft 3D, Digital Media Producer
- Co-produced music and led video productions with viral success (for example Nein Mann with over 40.000.000 views on YouTube or Jumpin’ as part of the Coca-Cola campaign „Trink `ne Coke mit“)
2009–2010: MILA-Design GmbH, Project Manager
- Supervised a trainee until the successful completion of the training
PROFESSIONAL DEVELOPMENT
- Udemy course “Unreal Multiplayer Master: Online Game Development In C++”, present
- Udemy course “Unreal Engine C++ Developer Course” Certificate of Completion
- Udemy course “Complete C# Unity Developer” Certificate of Completion
- Udemy course “C# Advanced Topics: Take Your C# Skills to the Next Level” Certificate of Completion
- Udemy course “A Beginner’s Guide To Machine Learning with Unity” Certificate of Completion
EDUCATION
- Master JMIN (Games and Interactive Digital Media) [Project Management], Cnam-Enjmin (École Nationale du Jeu et des Médias Interactifs Numériques), Angoulême, 2018-present
- M.A. Digital Games [Programming & Game Design], Cologne Game Lab, institute of TH Koeln, 2018-present
- B.A. Digital Media, Baden-Wuerttemberg Cooperative State University Mannheim, 2009