About Me

Highly self-directed professional with interdisciplinary education and experience in technology, design, and business. 10 years’ experience in managing digital media projects including video games, web, film/animation and music. Strong communicational and social skills. Exceptional at critical analysis and problem-solving for products, communication, and workflows. Excitement for innovative technologies and applications. Familiar with AI concepts (Master R&D project “Practical Applications of Machine Learning for Digital Games”). Patient listener and observer. Lifelong learner.

Proficient in

  • Team communication
  • Project management (Agile & Waterfall)
  • Game design & programming
  • Fully fluent in English & German in both speech and writing
  • Good French in speech and writing
  • Jira
  • Confluence
  • MS Office
  • Unreal Engine & C++
  • Unity & C#
  • Version Control Systems (Git)
  • Collaborative Workflows
  • AI & machine learning concepts
  • Graphics Software (Photoshop)


2019–present: Witch’s Quarrel (Unreal Engine), Technical Producer [vertical slice, master project]

  • Collaboratively leading a team of 12 with another manager, implementing and adapting Scrum and rapid prototyping
  • Solving Unreal Engine-related problems for programmers and designers
    • Set up a workflow utilizing streaming sublevels, allowing multiple developers to work in parallel on separate aspects of a level within the editor
    • Provided a fix for vector normalization not working due to compiler optimizations
    • Trained designers on the Unreal Editor and Git version control
    • Implemented a project style guide to facilitate collaboration

2019: Game for players with disabilities, Project Manager [prototype, master project]

  • Led a team of 12, providing resources and advice on designing for players with disabilities
  • Led the design and implementation of a Wii Remote-based motion controller
  • Conducted playtesting with players with mental disabilities
  • Helped to implement the menu system with accessibility settings

2016-2019: GIZ (German Corporation for International Collaboration): Design Thinking Workshop Documentataries & Training Videos, Project Manager [work by contract]

  • Managed three projects (workshop documentaries and training videos) from pre-production to final product, including contracts, schedules and expense budgeting
  • Led small production teams of different sizes during shootings and remotely, handling dependencies and tasks across production stages
  • Adapted filming during workshops spontaneously to maximize the quality of the material while minimizing interruptions of workshops
  • Supervized Arabic/English subtitle creation and implementation
  • Implemented a web-based review workflow that maximized comfort and efficiency for the client’s distributed review team

2014–2016: Mobile game, UI/UX Designer [prototype]

  • Assisted with project management
  • Designed and implemented the user-interface in SWIFT
  • Helped to pitch to an investor to support the further development of the product with a larger team

2009–2018: Artist project Laserkraft 3D, Digital Media Producer

  • Co-produced music and led video productions with viral success (for example Nein Mann with over 40.000.000 views on YouTube or Jumpin’ as part of the Coca-Cola campaign „Trink `ne Coke mit“)

2009–2010: MILA-Design GmbH, Project Manager

  • Supervised a trainee until the successful completion of the training



  • Master JMIN (Games and Interactive Digital Media) [Project Management], Cnam-Enjmin (École Nationale du Jeu et des Médias Interactifs Numériques), Angoulême, 2018-present
  • M.A. Digital Games [Programming & Game Design], Cologne Game Lab, institute of TH Koeln, 2018-present
  • B.A. Digital Media, Baden-Wuerttemberg Cooperative State University Mannheim, 2009